Tohm Judson

Front End Developer, Multimedia Artist, and Independent Scholar

I am a former university professor with 17+ years teaching experience and 1+ year professional web development experience. I am highly adaptable to different environments, learn very quickly, and have a firm grasp on various technologies and computer languages.

Experience


Front End Developer, Nimbus 9

Colorado Springs, CO : February 2016 - Present

Key Technologies: JavaScript, AngularJS, HTML, CSS, Angular Material, D3, Sketch, Git

Design and maintenance of the Unifi Web Application. The Unifi app is the web-based client of a cloud-based energy management solution.

Associate Professor of Digital Arts and Music, Winston-Salem State University

Winston-Salem, NC : August 2008 - June 2015

Tenured in both Art + Visual Studies and Music Departments (Granted 2014). Coordinator of Music Business, Coordinator of Music Theory, Chair of National Association of Schools of Music Accreditation Committee, University Professional Development Committee Chair, College of Arts and Sciences Shared Governance Committee. Internationally exhibited as artist and researcher.

Skills


5+ Years: HTML/CSS/JavaScript/jQuery

1+ Years: JavaScript(ES6), AngularJS, RESTful API

CSS: Bootstrap, Semantic UI, Stylus, Sass, Less

Data Visualization: D3, Chart.js

Managers and task runners: Gulp, Bower, npm

Source and Version Control: GitHub, Bitbucket

Multimedia: Adobe CC, Sketch, Final Cut Pro, Blender, Unity Experiences with: Angular 2+, Express, Node.js, Wordpress

Education


Front End Web Development Apprenticeship
Bloc
Mentor: Phil Spitler
June 2015 – November 2015
Doctor of Philosophy
University of Iowa
Iowa City, Iowa
August 2001 – May 2006
Master of Music
University of Florida
Gainesville, Florida
August 1998 – May 2001
Bachelor of Music
Appalachian State University
Boone, North Carolina
August 1994 – May 1998

Recent Projects


Passengers

Role: Design and Developer

Key Technologies: HTML, CSS, jQuery JavaScript, Web Audio API

Passengers: Cartographies of the Underground utilizes the metro as a metaphor for the underground dynamics of the city, and intends to explore the city from the arteries of the metro. Our interest resides in understanding commonalities and peculiarities that metro systems around the world display from the perspective of a cultural passenger. We are interested in learning through observation and reflection what kind of sensitivity a cultural passenger possesses; what is that cultural passengers notice that locals might not, and we would like to engage the public in this conversation about being in the world, being present, noticing.

Can You Change My Bedroom?

Role: Game Design, Web Design, and 3D Modeling

Key Technologies: Unity, HTML, CSS, and PHP

Can You Change My Bedroom? is a psychological endurance experiment by blurring the boundaries between virtual and real space by people’s creative participation and artist’s physical labor. This is an interactive installation/performance project that was live from July 4 to 26, 2015 at VisArts in Rockville collaborating with Hye Young Kim. People were invited to participate in playing the online game, which they could arrange any furniture and object in a virtual bedroom. Based on participants’ arrangements (like a work order), Kim changed the studio with physical labor every day. People could participate at VisArts or via online, and watch artist’s performance at VisArts or via online live-streaming videos by surveillance cameras. Our ultimate goal is that to transform an artist’s studio from a private/closed space only for the artist to a public/open space for a community with active participation and communication.

Salt Marsh Suite

Role: Composer and Sound Design

Key Technologies: Max/MSP/Jitter, Ableton Live, Weather Data tracking, MadMapper, Raspberry Pi, Arduino, and Hackintosh Construction

Salt Marsh Suiteis a collaborative, inter-media arts installation and dance performance based in fieldwork, data collection, and close observation of a North Carolina coastal estuary. The project combines art, science, and technology in an immersive environment, engaging viewers in the beautiful, almost magical quality of the tidal marsh and the life within it, while giving a sense of the vulnerability of the marsh habitat.