Software engineer · composer · interactive systems

Art that connects people, software, and the environment.

I build accessible digital platforms, sensor-driven installations, real-time applications, and creative tools across the boundaries of engineering, design, research, and experience.

Short bio

Engineering with a wider field of view.

My work spans large-scale web platforms, accessibility architecture, C++ and Unreal Engine, real-time hardware interaction, and creative technology. I am interested in how technical systems shape attention, participation, embodiment, and place.

Since 2008, I have developed Drosera Obscura, an ongoing body of sensor-driven interactive and VR work combining hardware, firmware, networking, software interfaces, and experimental interaction design.

Recent publications & projects