Software engineer · composer · interactive systems
Art that connects people, software, and the environment.
I build accessible digital platforms, sensor-driven installations, real-time applications, and creative tools across the boundaries of engineering, design, research, and experience.
Short bio
Engineering with a wider field of view.
My work spans large-scale web platforms, accessibility architecture, C++ and Unreal Engine, real-time hardware interaction, and creative technology. I am interested in how technical systems shape attention, participation, embodiment, and place.
Since 2008, I have developed Drosera Obscura, an ongoing body of sensor-driven interactive and VR work combining hardware, firmware, networking, software interfaces, and experimental interaction design.
Recent publications & projects
Drosera Obscura
Sensor-driven interactive and VR systems exploring responsive environments and embodied interfaces.
Repurposing fiber optic cables to revolutionize marine conservation
Web feature on using existing fiber optic infrastructure for ocean sensing and conservation research. For University of Washington Bothell
Accessibility at scale
Frontend architecture, testing, and publishing systems behind the University of Washington Bothell website.
Swirling Senses
Interactive installation presented at Ars Electronica, Linz, Austria.
SIGGRAPH 2024
ACM Digital Library publication on Drosera Obscura, presented at SIGGRAPH 2024.
Drosera Obscura at Virginia Tech ICAT
Multi-sensory XR installation and performance presented at Virginia Tech's Institute for Creativity, Arts, and Technology.